LIGHTING DESIGN
Ian House/ LightingLighting for Animation
Showreel w/ Breakdown
My most recent feature animation lighting was completed at Pixar Animation Studios and showcases classics including Cars, Ratatouille, Wall•E and Up. Pixar is famous for its beloved characters and storytelling. My lighting reel reveals a craft that is always focused to support the story: working to enhance performance, simplify composition and intensify emotion.
running time: 00:00:47 click image to play
The Tip of the Iceberg
Lighting design is not only about seeing, but about recognising and understanding …. It is a playful riddle of cinematic expression that becomes hard wired to our emotions. Storycraft and the Subconscious Mind, at www.jawsbites.com
Werewolf Turntable
Look Development
The other side of ‘lighting’ is ‘shading’. As the Development Lead, for Professor Lupin’s ‘Werewolf’ character, in the film ‘Harry Potter and the Prisoner of Azkaban’, 2004. The creative brief dictated a proprietary occlusion and subsurface illumination model to show the gaunt characteristics of the skin, in addition to custom responsive surface qualities.
Renderman Shader written by Lee Kerley.
click image to play running time: 00:00:20
VFX: 3D Character Lighting
2001-2004
My VFX Lighting Reel evidences a selection of character based lighting, rendering and integration work completed under the title of Technical Director at Industrial Light and Magic and as Lighting Lead at The Moving Picture Company, for some of the biggest blockbuster films of the time.
running time: 00:01:45 click image to play
From the development of independent projects, using accessible software, to task driven design, creation and advance with proprietary tools, my experience is built upon a working knowledge from across the pipeline, from pre-production through coordination, craft and delivery.
3D Computer Animation
Generalist
My generalist skillset, knowledge and knack for 3D problem solving was developed through the creation of a diverse portfolio of projects in 3D design, modeling, rigging, animation for broadcast media. These projects were completed at pace both independently and within small teams at post production facility Soho 601, between 1996 and 2000.
click image to play running time: 00:01:48
This craft is of tools that are ever changing …. It is a method that pulls from every which way – art, science and technology – but the rules of storytelling remain the same.
Please get in touch to discuss how I might help you achieve your next goal.
Contact
ian@tactilecinematic.com



